LEVEL DESIGNER
KRISTOF M.
LEVEL DESIGNER
MONTREAL, QUEBEC
ABOUT ME
Hi, my name is Kristof. I’m a Level Designer based in Canada with a strong foundation in Game Design and Level Design. Over the past year, I’ve gained hands-on experience in game development through various personal projects, some of which are available on Itch.io. I am passionate about crafting engaging gameplay experiences and continuously improving my design and technical skills through iteration and feedback.
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In high school, I enjoyed making levels in games such as Halo, Far Cry 4 or small games in Build Mode, for myself and my friends, but it wasn't until I learned about game design that I figured out why I liked creating things for others.
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I enjoy level design as it allows me to create experiences for players and guide them through the game while letting them create their own fun. In particular stealthy, tactical games such as Ghost Recon, factory games such as Satisfactory / Factorio or some Souls-like games including Elden Ring or Lord of The Fallen.

KNOWLEDGE
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Familiarity with level design tools (Geometry tools, Modeling Mode, Landscape, Navmeshes, trigger volumes, etc.)​
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​​Scripting (Blueprints,​​ visual scripting, etc)​​
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Understanding of technical constraints (Performance, optimization, hardware limitations)
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Layout and flow design (Pacing, rhythm, gameplay loops)
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Player experience design (Visual guidance, anticipation, goal)
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​Difficulty balancing (Progression curve, challenge vs. chill mode)
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Environmental and narrative integration (Environmental storytelling, visual coherence)
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Way more..
SKILLS
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Unreal Engine​
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Unity (Basic)
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Blender​
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Perforce




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MS Office
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Teams
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Reaper
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Audacity



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​CREATIVITY
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TEAMWORK
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OBSERVATION AND ANALYSIS​
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OPENESS TO FEEDBACK AND ADAPTABILITY
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CLEAR COMMUNICATION
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ETC...​​
WANNA PLAY ?
DO NOT HESITATE TO REACH OUT TO ME REGARDING ANY FUTURE PROJECTS
OR
COLLABORATION OPPORTUNITIES
WANT TO KNOW MORE ABOUT MY CAREER PATH AND COLLABORATIONS?
TAKE A LOOK AT MY
FULL PROFILE
