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RESIDENT EVIL

AAA PROJECT

ROLE

LEVEL DESIGNER

DESCRIPTION

As part of a final Level Design exam, I created a game level inspired by the Resident Evil universe to showcase my ability to apply and demonstrate the key design principles learned throughout my studies.

PRINCIPLES SEEN IN IT

- REVEAL

- VERTICALITY

- TIGHT SPACE

- OPEN SPACE UPON LANDING

- BACK GATE

- LEADING LINES

- ATTRACTIVE OPENING

- FUNNEL

RESPONSABILITIES

- LEVEL DESIGN
 

- COMBAT ENCOUNTER
 

- NARRATIVE PICK UPS AND DIALOGUES


- EVENT BASED LEVEL SCRIPTING


- MISSION OBJECTIVES AND CHECKPOINTS

YEAR

2025 (4 WEEKS WORK)

TYPE

HORROR, SURVIVAL, 1ST/3RD PERSON

ENGINE

UNREAL ENGINE 5

INSPIRED BY  RE GAMES AND MOVIES

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