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RESIDENT EVIL
AAA PROJECT
ROLE
LEVEL DESIGNER
DESCRIPTION
As part of a final Level Design exam, I created a game level inspired by the Resident Evil universe to showcase my ability to apply and demonstrate the key design principles learned throughout my studies.
PRINCIPLES SEEN IN IT
- REVEAL
- VERTICALITY
- TIGHT SPACE
- OPEN SPACE UPON LANDING
- BACK GATE
- LEADING LINES
- ATTRACTIVE OPENING
- FUNNEL
RESPONSABILITIES
- LEVEL DESIGN
- COMBAT ENCOUNTER
- NARRATIVE PICK UPS AND DIALOGUES
- EVENT BASED LEVEL SCRIPTING
- MISSION OBJECTIVES AND CHECKPOINTS
YEAR
2025 (4 WEEKS WORK)
TYPE
HORROR, SURVIVAL, 1ST/3RD PERSON
ENGINE
UNREAL ENGINE 5

INSPIRED BY RE GAMES AND MOVIES

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